The teleporters in this video is only temporary. I can't change the video format, so I need to keep it as short as possible. This twenty-five-second video took ten minutes to upload. Also, the oasis it jumps to is clear across the level, so it would've been really tacky to have you guys wait while I walk all the way there. I put my auto-rotating objects there, so it was kind necessary. Also, I used a ladder volume to make it possible to climb into the truck.
Level diagram forthcoming. Just be warned that I don't have graph paper.
Okay, no-go on the sound. I'm not sure why, but lately UDK hasn't been making sounds on my laptop when I use it. May have something to do with FRAPS, because my brother has to use my laptop for UDK and he says he's getting sound just fine.
Instead of the level I'm working on, this is the "experimental level" I use to mess around with new features before using them in my level. I don't know where you expect me to put a body of water in a Moroccan bazaar, but I suppose it's more my fault for having such an inflexible setting.
Is it really necessary to have to do models in this class? I mean, it's Level Design, not 3D Modeling. It's good to know and all, but I was hoping to be able to focus more on, you know, designing levels.
Aw, well.
I'll have to make some ramps in order to get into these trucks. I've been in these, but the collision barriers in there don't match the walls and limit where you can go. If I can't alter those, I'll have to fill them with crates or something.
Hey, are those...
...Jump Pads?
Here's a table. If you can't tell, it's in the "secret room" I made.
...And a teleporter I remodeled into a vase. I'll have to change the pivot point of the vase in Maya to get it right. But now that I can change the teleporters, it shouldn't be too hard to change the Jump Pads into awnings.
Oh, and here's where the portal comes out.
I couldn't get it work when the other portal was on the table. Once I figure out how to fix that, I'll have a one-way portal. My real intention is to have the portal behind one of the buildings, in case you get outside the play area and get stuck.