Trucks're lookin' more trucky. I definitely have to model the trucks, 'cause these BSPs aren't cutting it.
But at least my textures are totally legit!
For the most part, I tried to recreate my run from my previous post.
Probably totally accurate, but at least the tiles look pretty.
I'll definitely need to model some baskets. Probably put some recesses in the walls for peddlers to stand in.
I don't know why I like these carpets so much. Probably because they're the least messed-up thing in the level.
The awnings come in for different colors. I assigned the textures randomly with a four-sided die.
What's with the shadows from these doors? Eh, I'm sure I'll be able to fix it later.
Mysterious, glyph-covered walls? What could they mean? Spoiler alert: Nothing. I was just being random.
Those dunes look a lot better from ground level...
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