Alright, here's my new level, which I think may be my final project as I work on it throughout the semester. I was told to take ten screenshots from various angles, but I went ahead and did fifteen. This is supposed to like a Moroccan bazaar, which you will be chasing a thief through.
First we have the ground level. Here are the outdoor stalls. The angle tops are supposed to be awnings. Actual stalls would be set into the building, but for now I wanted them just take up space. I tried to make the avenues wide enough to walk through even with the stalls before I put them in.
I used a liberal amount of crates to make sure players don't wander off the map. I thought they might seem a bit conspicuous (especially considering how many I used) but once I put the stalls in they seemed a little more plausible. Still, I might replace some of them with immobile NPC's if I can I can keep the player from walking through them.
So how did all these crates get here? By truck, of course! There are two trucks on the map, primarily just to block off the avenues.
Due to a miscalculation on my part, this truck has a space just big enough to squeeze through. Kinda defeated the purpose, but I liked it anyway so I'm not too bothered.
Also, you can hop into the backs of the trucks! Cool, huh? I might put some crates in them later. Oh, and wheels. I didn't put any wheels on the trucks. Don't tell anyone, okay? I'm hoping no one will notice.
The main building is smack dab in the middle of the map, and takes up over four times the real estate. Two avenues intersect in the middle of the building, and below is one of them. Note that the stalls are lower. Since they're indoors, they don't require awnings, but they are still angled in order to show off the goods.
Oh, and there are crates in here, too, for much the same purpose as the trucks. Although, some of them you can bypass by walking on the stalls. I don't know if that's a big deal, but I'm sure I can fix that one later.
Yeah... Maybe I was little too liberal with the crates...
The piece d'resistance! A huge dome on the top of the main building. I made it by creating a sphere and then creating a negative cube under it. I'm considering having the chase conclude on the tower at the top.
What Moroccan bazaar chase is complete without a roof-top dash? Not, mine, that's for sure! Currently, there's no way up, but I'm blocking things out anyway. Note you can see both trucks in this shot. I think I can use them to get onto the main building, but it's too big. Maybe I can disguise a jump pad as a flagpole or something.
Here's a shot from the second story of the main building. It's a little higher to accommodate the large doors and to increase the grandeur.
One of the more elaborate second stories. Some structures up here are made with walls, but a lot of them are blocks. Also, I find the stalls help in traversing the gaps between buildings, but also help get past the crate blockades. Well, I can always move them or make them higher. Of course, there's always making it a walled city. Maybe even a palace on one side.
The view from the top! I'll have to add more buildings or something, since there isn't much to see here. The terrain doesn't go much further, either. I haven't decided how you're getting up here, though. I'm thinking either scaffolding or a staircase up the middle. Well, I suppose there's not reason I can't do both...
I was also supposed to model the terrain, but this area is fairly urban so it's bound to be pretty flat anyway. I suppose I could bury the outside is sand or something...
No new reference images, either. I forgot and I'm lazy. I got a ton last week, anyway.
Also, here's a video of the level:
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