Monday, February 25, 2013

ASSIGNMENT 02: BSP LEVEL BLOCKOUT




 The instructions were a little murky, but I think I got it right.

 The first two screenshots are an attempt to recreate the reference image.



The level isn't quite finished yet. The rest of these images are all from areas I could walk to without exiting the level and choosing a new start point.

This one is from a set of stairs I made, arranged so you see the door as you reach the bottom.  Yeah, there are some glitches.  I assume this one is due to my forgetting not to use the scale tool when enlarging the giant walls (I can only assume it's been fixed in more recent version of UDK).  The rest I did properly, though.

The view from the walkway in the middle of the second shot.


This one is taken from the balcony you can see in the first shot.  Technically, I can't walk to this point, as I haven't put any stairs or floors in front of the door.  I can, however, jump into the door from a lower level, and there is a floor underneath (level with the three-door entrance) that I can safely land on so I can try again without resetting the level.

Thought I'd take a couple extra screenshots.  These are of the stairs I made.  The first goes down to the big walkway, and the second goes up to the other one I was on.  There's a taller, thinner set of stairs to act as a "handrail" so you don't go flying off the stairs.  The glitch in the ceiling corresponds with the handrail on that side, and for some reason extends an invisible barrier beyond the visible geometry.  I'm not sure how far it extends, but I can put a hole in it with the brush tool.  It's not visible in any view, so I have no idea what's causing it.  I suppose I could just shorten the handrail...


I've made a couple edits since, but I didn't want to spend 15 minutes waiting for my laptop to rebuild the level just so I can take another picture.

I'm not entirely certain I'm supposed to actually post the reference images for my final project here in this post, but I guess it couldn't hurt.  I thought I'd have players chase a fleeing character through the level, and it was suggested I model it off a Persian marketplace.  Kinda difficult to find a suitable image that wasn't artwork or from a Disney theme park, but I did grab a good number of Persian, Arabian, and Moroccan bazaars and marketplaces.  I certainly hope I have enough images.  And the right sort of images...

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